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Screen wrap
Screen wrap









screen wrap

FrenchLightningJohn detailed tutorial on wrap-around for both NTSC and PAL.You should hear the sound of the door opening if performed correctly.

#Screen wrap full#

The two rooms where this is primarily performed are the Landing Site, to open the door leading to the Gauntlet Energy Tank so that Samus can shinespark through towards it, and Crocomire's Room, to open the door leading to his Power Bombs so that Samus can shinespark or Space Jump through towards it.īeams disappear as soon as they are off-screen, so the beam must be at full width as it reaches the edge of the screen in order to trigger the door. It experiences the most use in categories involving a large amount of item collection, such as 100% Items, 100% Map, and Reverse Boss Order.

screen wrap

Also note that a wraparound shot only interacts with tiles, and not enemies. Wave beam is always required to perform a wraparound shot, since a non-wave shot will collide with a wall before going out of bounds. Naturally, this is easier with a longer beam, so enabling Spazer or Plasma or firing a charged shot may be required for some setups. Note that a shot will despawn once it goes fully offscreen, so wraparound shots require the front side of the beam to be out-of-bounds while the back side is onscreen. This is the basic idea behind a wraparound shot. If we can take advantage of a bug to "trick" the game into reading past the end of a row, it will therefore read from the beginning of the next row. The middle portion of the room is stored like this in memory: For example, consider the Plowerhouse Room: Every room is stored one row after another, in the same order that you read (English) text on a page: left-to-right then top-to-bottom. To understand wraparound shots it's helpful to know how room tiles are stored in memory. The most common application involves firing a beam shot diagonally off the far right side of a room to open a door that is on the far left side of a room. The exact behavior depends on the direction the shot is traveling, the layout of the room in memory, and quirks of the game's projectile collision detection. Hope this helps out and leave a comment if you have any questions/suggestions/or anything else.A shot that travels out-of-bounds can exhibit strange behaviors such as "wrapping around" to another part of the room. I haven't noticed any issues with it so it should be fine for most electronics. I admit it does have a little but nothing to worry about. In fact, personally I think its better than the adhesive ones that might leave a residue. I have used my screen protector for about 2 years and haven't had any problems with it damaging my screen. Mine wasn't too thin and it worked great! I don't think it will affect the screen reacts as long as you use a thin enough vinyl. I used it on my iPod touch and had no problems with it at all. Does the vinyl interfere with how the touch screen reacts? I haven't tried cling wrap but I does seem like it would crinkle and have a lot of ridges and bubbles.Ĥ. I wouldn't recommend using plastics with adhesives in case of damage to your phone. Vinyl covering isn't like cling wrap or lamination plastic at all. Is this like cling wrap or lamination plastic?

screen wrap

Craft and fabric stores should sell this also.ģ. However this was a while ago and some Wal-Marts have closed their fabric departments. Like what I said above, I got my vinyl covering at the fabric department in Wal-Mart. The reason I wanted to make my screen protector this way is because it doesn't have any leftover residue because there isn't any "sticky side." The vinyl does stick to most electronics but results do vary. **I have received many questions about the vinyl covering hopefully this can help you out: Vinyl Covering (buy the thinnest kind you can find- I bought mine at Wal-Mart in the fabric department for $1.50 for a whole yard)** Here's the secret and cheap "ingredient" to the screen protector.











Screen wrap